Here's some information about Ambient Occlusion:
Ambient Occlusion (AO)
Ambient%20Occlusion is a shading technique used in 3D computer graphics to add realism to rendered images by simulating the soft shadowing that occurs in crevices and occluded areas. It provides a subtle, yet significant, cue about the spatial relationships between objects in a scene.
How it Works: AO calculates how much ambient light reaches a point on a surface. Surfaces that are more exposed to the environment receive more ambient light, while surfaces that are tucked away in corners or near other objects receive less. This simulates the natural darkening that occurs in these areas.
Key Benefits:
Types of Ambient Occlusion:
Implementation: AO is typically implemented as a post-processing effect applied after the scene is rendered. The AO information is then combined with the base color and other lighting effects to produce the final image.
Usage: AO is widely used in various applications, including:
In summary, Ambient%20Occlusion is a valuable technique for adding realism and depth to 3D computer graphics. It's a relatively simple effect to implement but can have a significant impact on the overall visual quality of a scene.
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